Turn idle space into AI experiential content! The Scout Local in Gangjin, a representative case of regional revitalization with the experiential learning program FU-SO
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Turn idle space into AI experiential content! The Scout Local in Gangjin, a representative case of regional revitalization with the experiential learning program FU-SO

2026-10-29리얼월드

Hello,

This is RealWorld, a playable content platform.

"The Scout," which was loved in Seongsu and Busan,

has now made its way to Gangjin, Jeollanam-do.

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Right now, in the old downtown of Gangjin, "The Scout Local in Gangjin"

is currently underway!?

"The Scout Local in Gangjin" can be seen as one of the regional revitalization cases

that designed the Scout IP to fit the local area.

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Seongsu and Busan's hit IP, now staged in Gangjin

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For those who are hearing about The Scout for the first time,

let me give you a brief introduction.

The Scout is an outdoor mission content that turns the entire city into an escape room,

set in the worldview of the R.E.S., a secret exploration organization,

in which the selection test for agents is the premise.

Participants become agent candidates themselves

and roam every corner of the city to complete missions.

In 2025, Seongsu saw 11,000 participants,

becoming the world's largest outdoor escape room,

and in spring 2026, it expanded to the old downtown of Busan.

The fun verified in "Scout Seongsu" and "Scout Busan"

is now your turn to experience in Gangjin.

"The Scout Local in Gangjin" taking place this time

uses the Time Traveler's House as a base,

and requires you to walk through old downtown landmarks such as Sauijae, Yeongrang Birthplace, and the Si Munhakpa Memorial Hall,

tracing traces of the rift and solving missions provided with a kit.

Innovating idle spaces into experiential content

By adding stories and puzzles to alleys you would normally pass by without a thought

and to spaces that had been sitting empty,

you can see the entire neighborhood become an experiential space you want to stay in.

Also, the Scout's missions don't end just by arriving at the destination.

The structure is such that they're only solved by observing the site and cross-checking clues from the kit,

so visitors naturally stay longer in one space to observe,

and walk slowly along the way to the next location as well.

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This approach leads to increased local foot traffic and longer stays through experiential content,

and further to revitalization of the local economy.

Divided into Easy, Hard, and Challenge difficulty levels,

it can be enjoyed together by everyone from families new to escape rooms to enthusiasts.

Gangjin old downtown missions solved with an AI agent

"The Scout Local in Gangjin" is

an offline experiential content with AI technology added.

Starting from the Time Traveler's House with your smartphone and physical kit in hand,

you'll need to solve 7 missions hidden throughout the old downtown,

including Sauijae, Yeongrang Birthplace, and the Si Munhakpa Memorial Hall.

When a problem just won't get solved, try calling an AI_R.E.S. agent.

If you ask a question, the agent answers in the exact tone of the worldview.

Since it's an outdoor escape room, it won't tell you the answer right away.

It's best to think of it this way: the more you ask, the more clues it gives you about the mission, remembering the conversation you've had so far.

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You can hear the answers right away by voice,

and if you missed something, you can listen once more with "Replay Voice."

It adds not only the atmosphere of exchanging radio communications with a real agent,

but also a sense of immersion as if you've become an agent yourself.

That said, the AI hints are also tied to the game rules.

You can ask up to two times per mission, and each use deducts 3 points.

Compared to the regular step-by-step hints (-5 points), the burden is lighter, but since the number of uses is limited,

deciding when to call the AI agent becomes part of the strategy.

The Scout in Gangjin, meeting FU-SO

Gangjin FU-SO is

a representative experiential learning and school trip program of Gangjin County,

where students stay at farmhouses and directly experience rural daily life.

On October 20th, about 30 high school students from the Gwangju area,

who came to Gangjin through the FU-SO program, took on "The Scout Local in Gangjin."

Despite rainy weather, the students could be seen becoming agents roaming every corner of the old downtown,

choosing difficulty levels evenly from Easy to Challenge.

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Just like the FU-SO example, adding experiential content to overnight experiential learning

makes the experiential learning even richer, don't you think?!

RealWorld solutions to local government challenges

RealWorld is building solutions that turn a region's spaces and stories

into games everyone can enjoy comfortably,

addressing local governments' challenges of wanting to draw people in and keep them there.

Starting from the same challenge, the world's largest treasure hunt, which holds a Guinness World Record,

now draws people to festivals and tourist sites.

Through Seongsu and Busan, all the way to Gangjin,

one IP is reaching the region step by step,

and The Scout is steadily establishing itself as a representative case of injecting vitality into a region through IP.

If you enjoyed The Scout Seongsu & Busan,

experience a new mission in Gangjin that's different from before!

Operating Information

Operating period: Until November 1st (Sunday)

Operating hours: 9:00 AM – 5:00 PM

For more details, please check the official page (scout-gangjin.realworld.to).

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